devblog
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Garrison: an idle RPG without grinding // devblog May 2026
Completing a video game brings me the same satisfaction as finishing a book or watching a movie. You get taken on a journey and, eventually, that journey comes to an end. I love getting lost in the side-quests and…
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The monsters beyond the walls // devblog April 2026
For a game that’s all about fending off monsters, we ain’t even seen one! It’s time for that to change. Before I get ahead of myself, I wanted to take a moment and thank Hayley Littler who’s been in…
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Designing The Five Fates (Part 2) // devblog March 2026
I find the same thing happens to me over and over. Faced with a problem, I come up with a massively overengineered solution. After taking time away and reviewing with fresh eyes, a far more elegant and almost always…
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New words for a new world // devblog February 2026
A cooker is called a cooker because you use it to cook things. Makes sense. So then why is a butterfly called a butterfly? Sure, they can fly, but I’m pretty sure scientists would know by now if they were…
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On the origins of Aether // devblog January 2026
There is something undeniably magical about nature. I’m fortunate in that I’ve always been close to it, so much so that when I’m without it – for example not being able to glance out a window and see something…
