devblog //
Garrison
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Designing The Five Fates (Part 2) // devblog March 2026
I find the same thing happens to me over and over. Faced with a problem, I come up with a massively overengineered solution. After taking time away and reviewing with fresh eyes, a far more elegant and almost always…
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New words for a new world // devblog February 2026
A cooker is called a cooker because you use it to cook things. Makes sense. So then why is a butterfly called a butterfly? Sure, they can fly, but I’m pretty sure scientists would know by now if they were…
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On the origins of Aether // devblog January 2026
There is something undeniably magical about nature. I’m fortunate in that I’ve always been close to it, so much so that when I’m without it – for example not being able to glance out a window and see something…
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Garrison’s journal aesthetic // devblog December 2025
For the past few months I’ve been throwing around the phrase ‘journal aesthetic’ in relation to how Garrison is going to look. I’ve said it so often that it’s starting to feel like a nonsense tech buzzword like ‘disrupt’. …
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Designing The Five Fates (Part 1) // devblog November 2025
When playing a new RPG for the first time, there’s a few things you know that you’re going to encounter. There’s going to be monsters, there’s going to be magic and, more often than not, there’s going to be…
