devblog //
Garrison
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New words for a new world // devblog February 2026
A cooker is called a cooker because you use it to cook things. Makes sense. So then why is a butterfly called a butterfly? Sure, they can fly, but I’m pretty sure scientists would know by now if they were…
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On the origins of Aether // devblog January 2026
There is something undeniably magical about nature. I’m fortunate in that I’ve always been close to it, so much so that when I’m without it – for example not being able to glance out a window and see something…
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Garrison’s journal aesthetic // devblog December 2025
For the past few months I’ve been throwing around the phrase ‘journal aesthetic’ in relation to how Garrison is going to look. I’ve said it so often that it’s starting to feel like a nonsense tech buzzword like ‘disrupt’. …
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Designing The Five Fates (Part 1) // devblog November 2025
When playing a new RPG for the first time, there’s a few things you know that you’re going to encounter. There’s going to be monsters, there’s going to be magic and, more often than not, there’s going to be…
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Finding ideas and inspiration // devblog October 2025
We’re currently in a steady phase of Garrison’s development – Leon is busy coding and Sophie is cooking up more concept art – so I thought I’d take this opportunity to talk about how I come up with things…
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First look: logo and concept art // devblog September 2025
Last month I momentarily surfaced from my dungeon to share that work on Garrison had officially begun. Some of my nearest and dearest were quick to point out that I’d made an egregious, world-shattering mistake. No logo, bro. Without…






